Updated Timeline!

Hey backers!

Our Current Timeline

We had some individuals ask us about an updated timeline.

Right now, we’re working hard to get the digital files done by the end of February. Once we get the files sent over to Panda, there will be some back and forth to optimize the large amount of digital files for print. This process could take a week or two.

Following this, Panda will physically produce a pre-production sample for us. This can take a lot of time for miniature games, however Panda has been working with us on miniatures for some time now. This means that we expect to get a physical sample of our entire game within 4 weeks.

Next up, we move into mass production. This can happen as quickly as 7 weeks, however, our game is rather large, so we’re expecting something closer to 8 or 9 weeks. Once Panda has finishes this step of the process, it’s our responsibility to get it to backers. This process will be handled by MR. B and the fulfillment center he works closely with. We estimate that this shipping process will take about 4-8 weeks.

If our estimates our on point, we expect that Middara will be in your hands sometime in September.

See ya next Friday!

The Succubus Team

Crunch Time!

What’s up backers!?

We’re working hard to get this game to our printers by the end of February so that you can all have our awesome game by the end of the year. In the meantime, we wanted to talk about how players acquire new equipment in Middara.

 

goldgoldgold
So much cash!

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Party Splitting and Pledge Manager Links

Hey all! We have some new tile art to show you this week. Alex is nearing completion of the last area of the game, and it is looking really great. See for yourselves.

treacherous-path

Super spooky…. Anyway, we are grinding through the game in our playtesting, and things are getting interesting. As a sneak peak, what we are ironing out at the moment are the details of Dual Encounters and times when the Adventurers split up. We want to always have 4 playable figures so no one has to sit out, because sitting out is no fun! This part of the game gets pretty twisty as far as the story goes, and we want to make sure that we do the heavy lifting to make things play as smoothly as possible.

I don’t want to give out too many spoilers, but who is with you and what they are doing can change a lot based on your previous decisions. This makes things a bit complex on the design side, but hopefully it will pay off in a big way. We are really excited about how it’s shaping up!

There is one more thing that we wanted to mention today. We will be sending out links to the pledge manager again in case people can’t find them or need to fix something. If you have completed your order, then it will just take you to your order confirmation screen. You don’t need to do anything else. If you have not completed your order, then it will take you to the pledge manager.

We hope everyone had a safe and happy New Year. Here’s to 2017 being excellent!

The Succubus Team

The Holidays Are Almost Over!

Here at Succubus, we’re pretty excited to have the holidays end. We’ll finally be able to get all our playtesters back to testing full time! In either case, many of us have been working through the holidays, but we’ll finally have company in our excessively large office once again.

Below you can see a Tile that Alex is currently working on. It’s our final set in the base game and it’s called the Eerie. This network of caves is made out of an obsidian type stone and will contain some of our hardest monsters!  We’re particularly excited about the black and green color pallet.

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