Yes. However, you only add a single purple die. If you have chosen multiple targets to attack with Murder Circus, you may only choose one target to deal the additional damage to.
Counter gives you an Attack. This Attack counts as a normal Attack for all rule purposes. However, it’s important to remember that you cannot use Abilities when it is not your turn unless the Ability specifically says otherwise. Symbol Abilities specify when they can be used and thus can always be used during a Counter. Disciplines on the other hand might or might not be able to be used depending on their Text Conditions.
Example 1: Since Quick Blow specifies that it can be used during the Follow Up step of your Attack, it can be used during a Counter that occurs on either your turn or another’s.
Yes. Any Ability that occurs when damage is dealt happens before any figures are defeated.
Unless the ability specifically says to determine a force against each target, you should always determine the force of the spell once.
I.e. Each target will make a separate conviction check against the same force value.
No. If you did not start your movement next to a Merk Hound, then you can still move pass them without ending your movement.
It means that any time a rule references an Adventurer it applies to that figure as well. It also means that they have a pack with a size of 3. Otherwise, they follow the rules of a Command Combatant. See Pg. 52 in the Rulebook.
No. The wall is dealing the damage. Wilt only adds damage to damage dealt from attacks.
No. The wall is dealing the damage. Vow only adds damage to damage dealt from your spells and attacks.
Nope. If one or more effect would double or half the damage from a single attack or spell action, you only apply one modifier.
No. No figure may have more damage than it’s printed total Health Value. No figure may heal more damage than they currently have dealt.
When players must round any number, they always round up.
Jumping still follows normal movement rules, other than it ignores Effects from all Terrain other than Obstructing Terrain. This means that you can count out the spaces in any pattern you’d like before you decide to make the Jump Check.
Example: Both Jump Checks from A to B or from C to D would be legal.
No. Any Terrain Tokens added to the board never have a current added to them, and will not be moved by currents. Unless stated otherwise, Loot tokens, and Combatant Tokens are the only tokens affected by currents.
No. Figures Attacking another Figure at a lower Elevation ignore both Opponents and other Allies, but not Terrain.
See the Elevation Errata we posted here.