(Minor – Clarified): Jumping (PG. 66)

Jump has been clarified to make our intent clear that failing a jump over dangerous terrain of any type will defeat an Adventurer. It now reads as follows:

Important: If an Adventurer fails a Jump Check that includes any Terrain that would otherwise defeat them, and they are not caught by an ally, that Adventurer is Defeated regardless of what space they started the Jump Check from.”