Yes. However, you only add a single purple die. If you have chosen multiple targets to attack with Murder Circus, you may only choose one target to deal the additional damage to.
Yes. Any Ability that occurs when damage is dealt happens before any figures are defeated.
Unless the ability specifically says to determine a force against each target, you should always determine the force of the spell once.
I.e. Each target will make a separate conviction check against the same force value.
No. If you did not start your movement next to a Merk Hound, then you can still move pass them without ending your movement.
It means that any time a rule references an Adventurer it applies to that figure as well. It also means that they have a pack with a size of 3. Otherwise, they follow the rules of a Command Combatant. See Pg. 52 in the Rulebook.
No. The wall is dealing the damage. Wilt only adds damage to damage dealt from attacks.
No. The wall is dealing the damage. Vow only adds damage to damage dealt from your spells and attacks.
Nope. If one or more effect would double or half the damage from a single attack or spell action, you only apply one modifier.
No. No figure may have more damage than it’s printed total Health Value. No figure may heal more damage than they currently have dealt.
When players must round any number, they always round up.
No. Any Terrain Tokens added to the board never have a current added to them, and will not be moved by currents. Unless stated otherwise, Loot tokens, and Combatant Tokens are the only tokens affected by currents.